- supersquirrel@lemmy.caEnglish2 months
More like ‘carpet bombed a lot of bridges’ repeatedly while condescending all the screaming.
- nonentity@sh.itjust.worksEnglish2 months
Microsoft has always been a law firm in a full body silicon merkin.
- CoolSouthpaw@lemmy.worldEnglish2 months
That’s right. Can’t trust the legacy of Bill “Epstein Island” Gates to be a good company.
- SapphironZA@sh.itjust.worksEnglish3 months
They also don’t understand their customers.
But they do understand what they care about. Short term “Shareholder value”
- spacegoat@lemmy.worldEnglish3 months
All developers should refuse to develop for Microsoft. Starve them out
alessandro@lemmy.caEnglish
3 monthsThe problem with employees and employed is that the thing goes the other way around… unfortunately.
- QueenHawlSera@piefed.socialEnglish3 months
Why did Microsoft buy all these studios if the plan was to never actually have them make anything?
I’ve been asking that since they bought Rare and proceeded to do nothing with them.
moopet@sh.itjust.worksEnglish
2 monthsIt’s just like destroying all the health pickups in a multiplayer game so the other team can’t heal, I guess.
- 2 months
Looking for exclusivity of games to “beat” other companies. As always is their model of “force people to pay us” instead of “make something compelling”. Its the Microsoft way.
- reka@lemmy.worldEnglish2 months
my best guess is the people who signed off the purchases aren’t the same people who evaluate the value of the things they have purchased
- Jako302@feddit.orgEnglish2 months
Thats something you use to stop competitors before they get big, but MS was never part of the game publisher circle and doesnt’t seem to try either.
- 2 months
I agree.
It didn’t stop M$ trying the strategy though.
Banzai51@midwest.socialEnglish
2 monthsFear of missing out. It is institutionally ingrained into Microsoft when they were publicly burned for “missing out on the internet.”
- Buddahriffic@lemmy.worldEnglish3 months
For a long time, their value proposition was “use us because what else can you do?” Trying to monololize the gaming industry by buying up whatever good studios they can is just a part of that.
- CrypticCoffee@lemmy.mlEnglish3 months
They wanted to own existing IP. Not make new stuff. Buy an asset, milk it, and that’ll do. Any words about long-term maybe were lies.
- QueenHawlSera@piefed.socialEnglish3 months
Yes, but what’s the point of owning the IP if you’re not releasing any new media with it, or even re-releasing the old stuff.
It’s not like we get a bunch of HD Collections out of it. Hell Activision’s take on Wolfenstein hasn’t even been re-released even though with Id and Activision owned by the same company there should be no issues.
- CrypticCoffee@lemmy.mlEnglish3 months
Effort vs profitability to rework. Any content immediately releasable as part of gamepass was probably highest value to them.
- 3 months
Because it’s run by fucking idiots with MBAs who have no connection whatsoever to the company’s profits and losses.
- 3 months
If you buy up all your potential competition, you have no competition.
- ReluctantlyZen@ani.socialEnglish2 months
Bethesda and Activision-Blizzard were never competition though
- 2 months
It was about xbox and windows vs other consoles/steam etc
- QueenHawlSera@piefed.socialEnglish3 months
I miss when Phil Spencer was talking about reviving Heroes of the Storm and Skylanders, he was never gonna do it, but I liked the hopium.
- brucethemoose@lemmy.worldEnglish3 months
Playing devil’s advocate, sometimes the blame is not solely on Microsoft.
Bethesda Softworks is a good example. They’d basically doomed Arkane to dev hell with that vampire game, and kept that little detail hidden during the acquisition; Microsoft gave them total leeway when the Arkane team supposedly hoped a “rescue” instead, and never got it.
It’s a hard argument though.
Take Phil Spencer. Just Phil Spencer. Thats an incredible crater, right there, and he failed upwards for it.
- FluidBeef@quokk.auEnglish3 months
Remember when Microsoft bought Rare and did basically nothing with them for two decades?
MimicJar@lemmy.worldEnglish
3 monthsNot nothing. They remade a bunch of games worse than the originals.
(Some people did enjoy Viva Pinata, but I didn’t play that.)
- krokodil2000@thelemmy.clubEnglish3 months
MS shot itself in the foot: MS gutted the team, then the game didn’t come out right and this resulted in bad sales.
Here are the Steam sales numbers:
- DOOM (2016): 5.4M
- DOOM Eternal: 4.7M
- DOOM: The Dark Ages: 1.2M
- popcar2@piefed.caEnglish3 months
FYI Doom The Dark Ages was available day 1 on game pass and they were boasting on social media that they had over 3 million players on the first week if I remember right.
It’s Microsoft’s fault the game didn’t sell. Most people (me included) opted to subscribe to game pass for a month instead.
- CrypticCoffee@lemmy.mlEnglish3 months
Effectively it was a cost to increase and sustain subscriber numbers.
If they didn’t gain more for the costs spent, they didn’t have a viable marketing plan, or they did and it just failed horribly. Incompetence at the top.
grrgyle@slrpnk.netEnglish
3 monthsDark Ages is meh. 2016 was legitimately fresh, and Eternal went a kind of interesting direction, but they legitimately need to take some time and go in a brand brand new direction if they want to make more than four of these games, because the “push forward” formula + lofi sf&f aesthetic alone is not going to cut it on its own.
- BlackLaZoR@lemmy.worldEnglish3 months
I think that’s Bethesda being incompetent as fuck. They burned bridge with Mick Gordon, after Doom Eternal then instead of making dynamic well optimized game they made I’d make Dark Ages.
JackbyDev@programming.devEnglish
2 monthsI bought Doom 2016 and it literally wouldn’t even get past the loading screen. I tried every suggestion I found online and none of them worked. I ended up refunding. It’s why I never even considered the next two.
Edit: Why is this a controversial take?
- 3 months
Wait, there’s a new doom game? (Not joking, just noting that I’ve missed any mention of this whatsoever)
- Crankenstein@lemmy.worldEnglish3 months
Been out for almost a year and just received a new DLC a few weeks ago.
- 3 months
Huh, TIL, and I learned it because it is, I’m guessing, really bad.
- Rolivers@discuss.tchncs.deEnglish3 months
Tbh Doom TDA Revelations has been the most fun I’ve had with a game in years. It’s really good. But what M$ did to id software is disgusting. On release day of the DLC over half their employees got fired.
Good job guys, you finished the project. Now pack your stuff and go.
- Crankenstein@lemmy.worldEnglish3 months
“We got your labor; you got a paycheck. Now fuck off so we can make the profit from what you made”.
Ain’t capitalism just grand? /s
- L0rdMathias@sh.itjust.worksEnglish3 months
It’s not bad, it’s just not great and is also a mechanical deviation from what doom games usually are.
- Crankenstein@lemmy.worldEnglish3 months
Not really. It’s actually pretty good. Microsoft just did jack all to market it for some reason.
It also did have some controversy at the start.
First is because of a granular difficulty customization, down to even having a slider to slow or increase the speed of the game itself. Some elitists got butt hurt over it.
Second is that it is a slower pace overall compared to the experience that 2016 and Eternal were. So, when it didn’t play like people expected, it caused some friction.
Oh also, Microsoft forced it to be $70. So a lot of gamers just didn’t buy it out of principle.
- anewfox@lemmy.zipEnglish3 months
anyone who is hopeful about xbox’s new leadership probably isn’t terribly aware of microsoft’s past. they’ve done this dance a million times. “we’re improving!” -> people believe it yet again -> surprise, they found a way to suck even more now.
woelkchen@lemmy.worldEnglish
3 months
Yeah, this isn’t news and the studio owners who can cash big checks to sell don’t care.
- faintwhenfree@lemmus.orgEnglish3 months
I have talked to a mobile game Dev, a very drunker heart to heart. He had an India mobile game (like alto). He made about 120k in 5 years between two versions of the game. And then some tenent adjacent studio offered him 650k for the IP.
In his words “All I could think was that in 650k, my house would be paid. My education loan would be paid and I would still have enough money to ensure my kid goes to college and not worry about an education loan. I knew selling game would mean enshittification of my baby. But then i looked at my actual baby and I knew I had to betray the digital one”
That’s the first time I saw it from the dev point of view. He wanted to keep the project, but between choosing fans of his games that can’t keep a subreddit alive and doing right by no name, no face fan base vs 650k hard cash from a shitty studio that would concretely secure his family’s future. I am not sure if I would hold out.
I know it’s not the same with the studio Microsoft bought… But I can’t help but wonder people who sellout might not be such horrible pieces of shit that we imagine them to be.
SpaceCowboy@lemmy.caEnglish
3 monthsWhen you’re young you tend to think accepting money means you’re a sellout.
When you’re an adult you think accepting money means you’re taking care of your family.
Also adults are less likely to think video games are the most important thing in the world.
- iegod@lemmy.zipEnglish3 months
Absolutely. At the end of the day they’re just games. The rabid fans spewing vitriol have no perspective.
- definitemaybe@lemmy.caEnglish3 months
Yeah, right? Like, that deal sounds like a no-brainer, to me.
Sure, the game could go viral and explode and make money hand over fist, and he’s missing out on that potential… But it probably won’t. And $650K is a lot of money, and he doesn’t need to keep grinding for years to make it happen.
With a paid off house, it’s easy to stay afloat just coasting until he finds something new that excites him.
Who wouldn’t take that deal?
paraplu@piefed.socialEnglish
2 monthsIt’s also plausibly enough money to make a new labor of love game for quite a while.
Like even if you are in a position where you want to take care of the players or whatever, $650k helps towards doing that. Even with your priorities in a weird order like that, it still seems obvious that you’d take the money and start a new project.
- 3 months
Microsoft has a lot more problems than that, but I suppose that’s the only one Steve Jobs would care about.
- AppleTea@lemmy.zipEnglish3 months
Steve engineers developed the iPod Touch in secret because they thought he would look at the ugly prototype and can the whole project Jobs
Leon@pawb.socialEnglish
3 monthsSteve so impossible to please as a boss that his worker developed an application for him to develop a calculator layout because nothing the other designer did was ever good enough Jobs.
Steve the iPad won’t get a calculator for fourteen years even though his corpse is long since dead and buried Jobs.
- 3 months
In the future they will have difficulty recruiting talent for projects and as a result will have to pay people way more like Meta because of the stigma.
















