Just a little amusing and not that surprising.
tigeruppercut@lemmy.zipEnglish
15 daysAh yes, let’s put on the option that lets me see my game worse. I am very smart genius dev.
- callouscomic@lemmy.zipEnglish15 days
Have always turned this shit off. Also turn off anything Bloom or similar. And sometimes turn off camera shake too.
lastlybutfirstly@lemmy.worldEnglish
15 daysThe first time I encountered motion blur was GTA 3 for PC back in like 2003. It was awful so I’ve turned off motion blur on every game since. I have no idea why it was around then or still around now.
- 15 days
It was around so that low FPS games could make it look like they had a bit more frames, in the same way they do on TV. Swepping shots are actually really juddery when you notice.
- 15 days
I don’t like it - but it’s better than juddering motion when my machine can’t handle the graphics.
- tehbilly@lemmy.dbzer0.comEnglish15 days
I’ll turn down settings until I don’t get stuttering. I don’t wasn’t a smeary mess hiding stutters, I’ll take the higher framerate and lower antialiasing or turn off SSAO or whatever. Im just glad I can tune those dials for what I prioritize.
- Psythik@lemmy.worldEnglish13 days
Even if we stop adding artificial motion blur to games, it will still remain present in the display itself until we achieve 1000Hz. It’s called Blur Busters Law.
Edit: IDK why I got downvoted for speaking the truth. The article writer knows what they’re talking about, because they designed the testing methods that display reviewers use to this day. Please read it; it’s some fascinating stuff.
thingsiplay@lemmy.mlEnglish
16 daysMy little opinions. There are nuances and in some cases I could prefer enabling or disabling a feature, game by game basis. A plus and minus sign in front of the topic is a general conclusion if I like it or don’t. You workout what plus and minus means here.
+Motion Blur: Looking at Motion Blur in a static image is unfavorable to the effect, because it’s an effect that makes only sense to look at it when moving. And there are different implementations of Motion Blur, sometimes making the experience better, in some other cases it makes it worse. I quiet like the effect in racing games, when used correctly. It increases the sense of speed and has no downsides. I do not like it in first person shooters. A good implementation knows why it is implemented and does not blur the entire screen for no reason, and the blur quality is good. So it depends, but I like good and useful blur.
-Chromatic aberration: I hate it. Coming from photography, chromatic aberration is an artifact that decreases the image quality without gaining anything. This is usually a weakness resulting by the camera lens. In a game, I get that they try to emulate filmic experience, but outside of very cinematic cut scenes that look like a scene from a film, I don’t see any benefit. It’s often also used in normal gameplay of action shooter games in example. It just decreases the image quality and perceived sharpness. I hate it. I hate it like sand, it gets everywhere!
+Depth of Field (also known as DOF): I like it. Also coming from photography, the depth of field is a useful technique to bring something in focus. The background be out of focus, so it is less noise. Whatever is in foreground you want to bring attention to, is the main subject and sharp. This is cool effect used in cinema, photography and therefore in cinematic cut scenes in games that look like a film. There are couple of games that use it in gameplay too, but I never liked the look of it (in gameplay). I guess there might be exceptions, like for certain single player sniper games. Overall I like the effect when done good and usually have it enabled.
In some games these effect can cost additional performance, so if that is a critical issue, then I would disable them all probably.
- cholesterol@lemmy.worldEnglish16 days
I just launched Valheim again and disabling DoF and motion blur were both ‘accessibility’ settings. Rustled me jimmies good.
- Jerkface (any/all)@lemmy.caEnglish16 days
DoF in Valheim is great tho. It cleanly divides the foreground, middle distance, and background, makes LOD features much less obtrusive, and genuinely makes the dense environment scan and visually process better. It is used to both good technical and good artistic effect.
- TheLadyAugust@lemmy.worldEnglish16 days
Default setting imo is a bit much. I’d turn it almost all the way down. I’m usually using the top third of the screen to look ahead so DoF can get kind of annoying, since I’m not pointing my crosshair at what I’m looking at.
- BlackLaZoR@lemmy.worldEnglish16 days
It’s IMO not the effect itself but how it’s used. Way too often game devs use it to mask low FPS and visual artifacts of incompetent graphic pipeline (usually Unreal Engine)
- Nindelofocho@lemmy.worldEnglish16 days
Issue is motion blur is graphically intensive too so it makes the FPS even worse!
- BlackLaZoR@lemmy.worldEnglish16 days
To large extent yes. But whether or not it’s worth it depends on the goal and the type of blur.
Valve IMO does it correctly in Counter Strike, where very tiny amount of blur is applied to give impression that your 100fps looks like 150fps. I prefer this over framgen tech because pretty much no lag is added.
- Funkt4st1c@lemmy.worldEnglish17 days
MY EYES ALREADY MOTION BLUR! THE GAME DOESN’T NEED TO ALSO BLUR!!!
thingsiplay@lemmy.mlEnglish
16 daysMY EYES ALREADY MOTION BLUR!
Not when you sit still and watch a monitor / tv that sits still in front of you. Then your eyes do not motion blur. The game adds motion blur because your eyes do not motion blur, let’s say when you play a racing game.
- Funkt4st1c@lemmy.worldEnglish16 days
Wrong. My eyes blur. I am looking across the screen, the screen pans, i am turning the camera without moving ky eyes and the visual… Blurs. That is all. Do not add it for me, thanks.
thingsiplay@lemmy.mlEnglish
16 daysUm no. Screen is in front of you and you don’t look around with your head. Your eye movements are very fast and little, and your brain changes the perception for you anyway. The important difference is, that blur does not add any sense of speed in example. Let’s say a racing game. If you watch the screen, the ingame graphics can decide to blur the street below to blur a lot (because its close to camera) downwards, as the movement is upwards in the game. And the hud elements are not blurred or the car and the background. That is much different from the blur of you talking, that is probably just a little bit sideways.
I just try to explain that the blur you are talking about is completely different from your eyes and the one I am talking about in the game. Don’t enable this option if you don’t like, but understand at least what it is.
thingsiplay@lemmy.mlEnglish
16 daysIngame Motion Blur is not the same as your eyes blur. Two totally difference subjects.
It’s like talking about the ingredients of a cake: “I already have sugar in my tea, I don’t need sugar in the cake too!”
- Funkt4st1c@lemmy.worldEnglish16 days
It literally is. When im looking at the screen and move my eyea across it, my eyes blur. When i pan the camera, my eyes blur. Do not double blur my game.
thingsiplay@lemmy.mlEnglish
16 daysWhen im looking at the screen and move my eyea across it, my eyes blur.
It does not blur the same way ingame blurs. First this is not motion blur of the subject, its blur because your eyes move. This is different. Don’t forget you have a brain too, which blurs things differently than what you just see. For motion blur, it depends how fast it moves and how close is it to the viewer. When you look on a screen, then you look at a single surface without depth information for your eyes and brain. And as explained in the other comments the subject your eyes look at stays still. The subject does not have any motion.
The blur you get from little movement looking at a screen that does not move is completely different from ingame motion blur that selectively activates motion blur on the scenery.
thingsiplay@lemmy.mlEnglish
16 daysThen don’t use it. I just explained to you why your statement was wrong. Nobody forces you to use an option.
thingsiplay@lemmy.mlEnglish
16 daysIt’s not double blurring your game. Programmers can decide which part should be blurred in what strength selectively. Exactly because your eyes and brain blur in real world, the game tries to simulate the effects of blur too. In example in a racing game to get sense of speed, it can blur parts of the ground in example. If you play a racing game, your eyes do not blur the image. So its not blurred twice.
Overall its not the exact same, but it tries to simulate it like we try to simulate light in games as well.
- Funkt4st1c@lemmy.worldEnglish16 days
Yes they do, and i would like them to stop. Fully render the shit im looking at, maybe lod it down like 1 distance for performance purposes.
MinnesotaGoddam@lemmy.worldEnglish
16 daysYou can misread Anything at AstigmatismCom
The infinite is blurry at AstigmatismCom thingsiplay@lemmy.mlEnglish
15 daysWrong. It is selectively blurred in specific direction. It depends on the depth of the element in the game relative to the player view, also hud elements are not blurred too.
Not everything is blurred.
- 15 days
Such a strange argument to hang on about. They’re making a joke about having shitty eyesight. No more, no less.
thingsiplay@lemmy.mlEnglish
15 daysNothing strange. I just explained that the eye does not blur everything in the same way as motion blur implemented in a game.
- myyass@lemmy.worldEnglish17 days
It’s like cool, I’m at home and playing video games drunk and my computer is also drunk.
- nightlily@leminal.spaceEnglish17 days
Per-object motion blur is great but it’s a lot more expensive than a screen-space postprocessing effect.
ඞmir@lemmy.mlEnglish
16 daysNot really if you render out motion vectors. If you want it to be 100% correct then yes, but usually attenuating the screen-space effect with motion vector magnitude is enough
- chunes@lemmy.worldEnglish17 days
For me, film grain is the worst. I first came across it in Left 4 Dead and I remember thinking “wtf is this trash?”
- SkaveRat@discuss.tchncs.deEnglish17 days
L4D has a big b-movie theme going. That’s why they use filmgrain in places
OrgunDonor@lemmy.worldEnglish
16 daysYou would be surprised how often it is in games. It stands out so much to me it makes games hard to play with it on.
- Baggie@lemmy.zipEnglish17 days
You know you’ve made me realise I kinda like it but I’m not sure exactly why. Huh.
- Baggie@lemmy.zipEnglish16 days
They hate me because I spoke the truth. Kinda. I mean it’s really innocuous.
- ISolox@lemmy.worldEnglish17 days
I don’t mind it at like 30fps as it does make it feel better for me but a majority of the time I turn it off.
- Paddzr@lemmy.worldEnglish17 days
Because that’s what it’s made for. Hidding motion at frames too low for comfortable viewing.












