• 2 posts
  • 21 comments
Joined 7 months ago
Cake day: January 9th, 2026
  • I already have the VM setup. I’m also not arguing VM vs browser. I’m just disappointing that I can’t try it out in browser. They don’t support the native driver, nor the browser for their controller on Linux. Its just disappointing. Also does the browser version support configuring the controller too? If not, then I need a VM anyway, because there is stuff I want to configure (at least initially I needed to).

    As an alternative, I’ve seen in the past some mentioning being able to use their Windows software over WINE. And someone pointed out how to setup without WINE, browser or VM by configuring the system). So there are plenty of options now, just not officially.

  • As for the Steam Controller, I have purchased it and want to warn you about something. The controller is designed to work only as a controller, when Steam is running. Which is a deal breaker to use it outside Steam for me, because I don’t want to have it running in the background when not playing on Steam. So I end up using it in Steam only. There are third party efforts for drivers to make it usable without Steam, but they have all their own quirks. However the SDL 3 library now supports Steam Controller. So any application updating to SDL 3 comes with free Steam Controller native support, in example RetroArch.

  • And this “flat” estimation without any nuance taken into account is based on a roughly estimate of current sales, with an guess of split between high (35%) end and low end (65%) model of sales. Also early adopters will buy it for any prices and then we need to see how many are still interested and how many VALVE can produce. There are so many factors that its impossible to project a yearly sale number…

    And the title says “Hits”… as you say, this is just infuriating.

  • Your derived situation was made up AFTER the post and our discussion, just to justify your position wanting to be an idiot. It was a free form hypothetical situation without further rules. You yourself imposed the rules on you and others, just so you can be right. And now you start attacking people who do not agree with you. Maybe you are the idiot in the room right now, but you probably feel safe knowing nothing and trying to learn how to carve a stone. No my friend, I’m not an idiot who wants to be an idiot under any circumstances. Idiots don’t learn. Intelligent person learns from mistakes of idiots.

    OK then, read on. Let’s say you are an intelligent person with lots of knowledge. Let’s say a score of 150 of intelligent knowledge, a hypothetical metric. But you want to learn something new, so what you do? Off course you go to a fairy and wish you were an idiot / dumb. Now your score is 45. That means you lost all of that, just to try to learn something new and to get a position where everyone is. And because you are an idiot, its really really hard to learn anything, and it takes ages to get a score of 90. If you didn’t wish that, you would be at 150 and maybe you learn a bit and get 160 and you are scratching highest score what is even possible.

    Don’t get pissy when people call out your ignorance how to play, willful or otherwise. Accept your defeat.

  • You come up with a contrived scenario and very specific situation just to justify being an idiot. No. Knowledge is not the same as being intelligent, idiot is not the same as dumb. Its incredible how you guys come up with stories just to justify being the dumbest or only idiot in the room. An idiot means its not able to learn anything. Also why is the focus on learning something so high in these replies here? And who says I’m trapped in this room forever?

    An intelligent person can learn from the failures of idiots. That’s why he is intelligent. An idiot can not learn. That’s why he is an idiot.

  • Thanks for the quick summary. So my memory was not completely off the rails. :D This is really sad, because I loved Splitgate 1. I also remember the user comments that the game didn’t look much different in the first trailers before gameplay. Because the team said they will redo the game from scratch, as the original game was never intended to be a big game and reached its limit to what they can do in the engine. I was completely onboard with that explanation to why they needed to built it from scratch as sequel.

  • an effort to revamp its sequel after launching the game “too early,” according to CEO Ian Proulx

    The problem wasn’t just launching the game too early with little content. The entire games identity changed, as it got hero shooter elements to it. And it had a Battle Royal mode, not sure if it was the only mode at launch; because the game was not playable on Linux (which upset me personally and I never gone back because of that, even if they supported it later). And from what I read back then, the monetization wasn’t great too. And on top of it, they did what Overwatch 2 did and discontinued the first game. Ah and lets not forget that each character had no personality, and looked like random generated assets.

    All of this upset the existing player base (including me), without winning any new. Now imagine a game launching too early with not enough content. If that was the only issue, it would still be bad. Now add all the other issues I listed on top of it, and you understand why the game hard flopped.