Not strictly a voxel game, but making heavy use of it’s asethetic.
Voxel Game Dev
A detailed look at reducing the storage space requirments of voxel grids using Sparse Voxel Octrees.
This is a good overview of Sparse Voxel Octrees and how they reduce the space complexity of voxel data.
An interesting and in-depth look at how Teardown renders a single frame.
- Teardown is not strictly a voxel game, but it adheres to the voxel aesthetic and some of these break-down is usual for voxel game development.
A reusable voxel model importer, written in C++ with a wrapper for Rust






