The Luddites see Big Tech as having eroded commonality: the common good, the social fabric, the institutions of collective interest. Luddism, as they conceive of it, is a communal, spiritual, and political project centered on three things: reclaiming collective agency away from Big Tech and its attention-fracking, data-capturing, social erosion project; re-enchanting public life through public events that help people experience connection; and fostering a world rooted in localism, public goods, care, fun, democracy, and what one Luddite I spoke to referred to as “collective effervescence.” Collective effervescence, I suspect, was what I was surprised to encounter in myself that winter day by the Apple Cube. The phrase, first coined by the sociologist Emile Durkheim, refers to the electric and exhilarating energy you might find at raves, protests, marathons, and houses of worship: the feeling you have when you’re connected to something larger than yourself.
The Luddites I met made few direct demands of institutional power. There was no lobbying for antitrust legislation, or for regulating addictive design features and removing ed tech from schools (though a couple of Luddites volunteered for Alex Bores, the New York congressional candidate, and some were tracking the writer Jonathan Haidt’s work around adolescent smartphone use). Unlike their forebears, these Luddites did not advocate for property destruction, save the symbolic iPad at S.H.I.T.P.H.O.N.E. Instead, their focus was on the prefigurative, revolutionary potential of events—specifically free, public, participatory, unpredictable events.
There was a theory of change behind this. Back at S.H.I.T.P.H.O.N.E, someone had handed me a zine titled The Event Is The Medium, a nod to Marshall McLuhan that doubled as a succinct description of the Luddites’ strategy. The event: no tickets, no invitation on social media, no closed guest list, and no promise that things would unfold according to plan. The Luddites ran these events and hoped other people would run their own events, and in doing so, change their own norms around sociality.
The aim was lofty: to undo decades of social conditioning by technology and reorient people toward unmediated, embodied connection. One in-person meet-up at a time, they would inspire people to make tech work for them instead of the other way around.
alyaza [they/she]
internet gryphon. admin of Beehaw, mostly publicly interacting with people. nonbinary. they/she
- 10 posts
- 0 comments
For decades, publishers have done everything in their power, from the legal to the not-explicitly illegal, to rank as highly in Google Search as possible. For many websites, traffic from the search engine was their single greatest source of audience and, as a result, revenue.
Now though, a handful of influential players in the digital media ecosystem have begun moving in the opposite direction, laying the groundwork for what was once unthinkable: removing themselves from Google Search.
Beginning Sept. 15, all new websites signing up for Cloudflare, as well as all the customers on its free tier, will have the default settings in their bot management protocol set to block “multi-purpose crawlers” on any webpage that has ads. This means that any crawler that scrapes for both search indexing and AI training will be turned away at the door, unless the site owner decides otherwise.
“We’ve been clear about what we want,” said Cloudflare chief strategy officer Stephanie Cohen. “We want a technical solution that allows you to be discoverable without having to give your content away for free.”
The Game Narrative Reader is a collection of links built to resemble an anthology textbook. It’s a survey of key topics in video game narrative design, composed from essays and articles published elsewhere by their respective authors. It’s meant as a resource for students, educators, and practitioners.
Narrative design, as a discipline, has had a complicated and fraught history. It has been invented many times, independently, in different parts of the world and under different conditions. Those distinct traditions have not always talked to each other.
Criticism, theory, and craft discussion about interactive narrative have happened over decades across many venues, and often people engaging in one area have been totally unaware of work done elsewhere. The Reader is intended as a starting point for those new to the discipline, and as an anchoring canon for those with more experience.
The ordering of articles here is purposefully idiosyncratic; they’re arranged in an arbitrary order meant so that ideas loosely flow into one another. In some cases, texts are arranged so that material with greater complexity appears later; in others—such as in the latter chapter on process—the order of entries is analogous to their place in an actual process.
This “zeroth edition” is meant as a trial balloon as much as anything; it is very much incomplete and tentative, published with the explicit goal of drawing criticism of the choices made in curating it. This initial compilation is, self-consciously, very heavy on things written by people I personally know, including some writing done specifically to fill gaps in the collection itself. It naturally reflects a bias towards my own web of influences and contacts. But it’s my hope that by putting it out there at this stage, I can induce others to yell at me about things I should be aware of.
It also includes only links to relatively short articles that can be read on the web. Future editions are meant to include a selection of additional materials, such as an index of useful videos—a lot of useful knowledge has been transmitted through talks rather than in writing.
Lately, the idea of a Steven Spielberg has felt endangered. For more than 50 years, his imagery has epitomized American movies, maybe even epitomized America. He has been at the center of an industry that, if it’s not dying, is certainly diminished. The sort of original movies that made Spielberg Spielberg are virtually nonexistent, even though the two major flavors that now define the industry — global box-office smash and best picture nominee — are, with Spielberg, indistinguishable (start with “Jaws,” “Raiders of the Lost Ark,” “E.T. the Extra-Terrestrial”). More than once, he inhabited both modes within one calendar year: “Jurassic Park” in the summer of 1993, for instance, then “Schindler’s List” at the end of Hanukkah, perhaps the most triumphant single-year change-up any Hollywood director has had. (He’s still the most commercially successful director ever, and he’s tied, at 13, with William Wyler for directing the most best picture Oscar nominees.)
Popular art has always bonded us to one another, no matter what might have been cleaving us apart, no matter how different our lives or how our responses to that art diverged. And Spielberg’s films have been a premium adhesive. Not only the ones he directed but the dozens of swooshing, indelibly kooky hits unleashed by Amblin Entertainment, his production company: “Poltergeist,” “Gremlins,” “The Goonies,” the “Back to the Future” trilogy, “Who Framed Roger Rabbit,” “Arachnophobia.”
Spielberg’s stardom arose from the collision of capitalism, audacity and creative vision. His movies emerged alongside the arrival of cable television and proliferating advances in personal computing and home entertainment. I watched “E.T.” at the movies, devoured it on cable, played it on my Atari and let Michael Jackson sing me a lullaby the movie inspired him to write. (Spielberg: so titanic that the other king of pop worshiped his thrillers.)
But a kind of cultural malnourishment has set in. While you once needed a pair of hands to count the major studios, we’re on the verge of barely needing one. And the best, most lucrative ideas entail microwaved nostalgia that we all know by its legal nickname: I.P. The takeovers and reheating, the obscure metrics that ensure we never quite know exactly how popular anything is, it’s dispiriting: Pac-Man eating ghosts, algorithms keeping secrets.
When movies play in only a handful of theaters to qualify for awards, and increasingly millions of us watch them on our phones, “that is not my definition of a motion-picture experience,” Spielberg told me. For that, he said, you need “an audience to be the accelerant of that experience, to be the contagion of making the experience even more profound for the individual in that crowded theater — or what we hope is a crowded theater.” Obviously, streaming changes that experience, denying us the companionship of hundreds of strangers either confirming or causing us to question our humor, our tastes, our responses.
This is to say that what Steven Spielberg symbolizes, what he built in Hollywood and in our hearts, could be reaching its twilight. He is touched by our appreciation for all that he has come to mean to us. At that “Oh, Mary!” cast party, a stocky, ebullient woman approached and asked if she could show Spielberg the “Jaws” tattoo beautifying her calf. Of course she could. And even though Spielberg estimates that he has seen 30 of these since “Jaws” came out in 1975 (plus dozens of other tattoos inspired by his movies), he listened and marveled as though hers was his very first. Earlier, on the corner of 45th Street and Eighth Avenue, a young, fit guy with a blond ponytail sitting on a construction barrier looked up and said, with biblical concision, “Thank you.”
For our new BBC podcast, Top Comment, we spoke to a representative of Explosive Media, one of the key accounts generating these clips. He wanted us to refer to him as Mr Explosive.
He’s a savvy social media operator who initially denies working for the Iranian government. In previous interviews the outlet has said it is “totally independent”. But upon further questioning, Mr Explosive admits the regime is a “customer” - something he’s never before confirmed publicly.
The overriding message of these videos is that Iran is resisting what it sees as an almighty global oppressor: the United States.
The clips are garish and not subtle at all - but that hasn’t put a dent in how vigorously people are sharing and commenting on them.
AI has enabled Iran and others to communicate directly with Western audiences more effectively than ever before, Briant says. They are using tools largely trained on Western data, making them ideal for creating “culturally appropriate” content.
This is what “authoritarian countries wanting to target the West have lacked in the past”.
obligatory preface: we’re 100%-user funded and everything you donate to us specifically goes to the website, or any outside labor we pay to do something for us. you can donate here.
after a few months, we’re finally stable enough to put another one of these out. to make a long story short: getting our money out of the old collective and into the new one was actually much more of a mess than we thought—and very little of the functionality we expected came to fruition—so it’s essentially taken us six months to re-establish our financial situation.
August’s numbers are:
overall expenses this month: $183.58
$142.13 for hosting the site
- $112.00 for hosting the site itself
- $22.40 for backups
- $7.73 for site snapshots
$28.80 for Hive, an internal chat platform we’ve set up (also being hosted on Digital Ocean)
- $24.00 for hosting Hive
- $4.80 for backups
~$4.16 for email functionality, which can be further subdivided into
- $0.00 for Mailgun (handles outbound emails, so approval/denial/notifications emails; also lets us not get marked as spam - we currently don’t send enough emails to trigger the threshold for payment)
- ~$4.16/mo ($50/yr, already paid in full) for Fastmail (handles all inbound emails)
$8.49 for BackBlaze (redundant backup system that’s standalone from Digital Ocean)
overall contributions this month: $176.28
unsurprisingly, the mess of a switch-over, the several months it’s taken to sort everything out, and our minimal encouragement of donations in the interim of sorting things out has resulted in a decrease in funding. for the first time in a long time, we’re not breaking even—and without the one-time donation we’d be out about $100 this month.
breakdown:
- 15 monthly contributions, totaling $80.82
- 0 yearly contributions, totaling $0.00
- 1 one-time donation, totaling $95.46
total end of month balance: $6,849.83
expense runway, assuming no further donations: about 3 years
this dovetails into an announcement we need to make: we need your help to gradually rebuild our donation base. to be clear, we are obviously not in any danger of shutting down right now—but we have taken a very material hit in terms of finances[1] and as a result we’re now running off of the financial cushion you’ve given us. even though we have a long expense runway, we’d like to proactively return to breaking even and not having to think about how much we’re losing per month.
our current monthly contributions are about $100 short of breaking even, so consider that our rough financial goal. please donate if you are able.
unfortunately—and as mentioned at the top—the tools to switch over any previous subscription you may have had on Open Collective Foundation don’t appear to exist. this means you will have to manually resubmit your information on Open Collective Europe Foundation if you haven’t already. (we may or may not send out a mass-email to our current/previous donors in the future to this effect.)
The differential between what we would have had OCF stayed up and what we do have on OCEF now could be as high as $4,600. That is split between the six months of paused donations (likely $3,000-$3,600, averaging our financial reports previously) and the six months of hosting expenses we’ve covered with our cushion (likely around $1,000-$1,200 given our hosting costs have not changed). We’re also now losing a slightly larger cut of what we take in. In sum: we’ve lost out on a lot of potential runway for the site. ↩︎
Hello folks, this is an impromptu emergency announcement.
In short: Open Collective Foundation, the fiscal host we use for Beehaw, will no longer accept donations starting on March 15, 2024. They will shut down completely at the end of the year, December 31, 2024. This was an extremely sudden decision by them; we were only made aware of it last night through their email to us. The cause given is “Open Collective Foundation’s business model is not sustainable with the number of complex services we have offered and the fees we pay to the Open Collective Inc. tech platform;” they note that they froze accepting new collectives last year.
This obviously presents a lot of problems for Beehaw. Here are all the relevant dates given to us by Open Collective:
- Last day to accept funds/receive donations: March 15, 2024
- Last day collectives can have employees: June 30, 2024
- Last day to spend or transfer funds: September 30, 2024
- Day they formally dissolve: December 31, 2024
Because Open Collective holds our funds, based on our understanding it seems likely we will not be able to keep our existing funds unless we find a 501©(3) organization to be our new fiscal host or become one ourselves by September 30. (EDIT: Or, we just spend it all preemptively.)
Open Collective Foundation’s also email writes that:
We will be providing assistance and support to you, whether you choose to spend out and close down your collective or continue your work through another 501©(3) organization or fiscal sponsor.
and so we’ll be contacting them as soon as possible to see if we can arrange a solution with just their help.
But: in the mean time (and in case they can’t help us, given the suddenness of this announcement) we need your help to find solutions–and we will probably need them urgently. If you have any help you can provide us, any services you can recommend, or anything that might help us quickly (and as painlessly as possible, given the short notice) transition to another service, that would be greatly appreciated. Fair warning that this will also likely derail the March financial update until we have a clearer picture of what we’ll do and if OCF can help us going forward.
Thanks, and hopefully we can resolve this situation without difficulty.













