I’ve been experimenting with an idea that sits somewhere between a game and a productivity app.
Instead of treating habits like a checklist, I designed a progression system where real-life actions become game mechanics.
- Completing habits earns different powers (Strength, Wisdom, Focus, etc.).
- Powers can be combined on a strategy grid to discover stronger abilities.
- Your hero evolves as you stay consistent.
- Missing a day doesn’t punish you or reset everything, it’s built around positive reinforcement instead of loss.
As a game developer, I’m curious about the design side of this.
Do you think progression systems that work well in RPGs can create long-term engagement for real-life activities, or does the novelty wear off once players realize there’s no traditional gameplay?
I’d love feedback specifically from a game design perspective. What mechanics would you add, remove, or rethink?
If you’d like to see what I’ve built so far, it’s here: Habit Hero
