- CitizenKong@lemmy.worldEnglish4 days
At this point I’m not sure if I want another one, if it’s done in another permutation of their creaky Creation engine.
BurgerBaron@quokk.auEnglish
6 daysNeither studio has impressed me in a long time, especially Bethesda, and that was before gutting the team and promising more layoffs of the next 12 months. Unhappy skeleton crew and they’re doing engine upgrades.
- frongt@lemmy.zipEnglish6 days
They’re not doing engine upgrades. They’re throwing in more graphics (visual effects, higher resolution assets) and bolting on some features, but the core engine has barely changed.
- Cethin@lemmy.zipEnglish5 days
First, those are all engine upgrades. What do you think an engine is? Second, it has barely changed from when? Morrowind? It’s essentially an entirely different engine. Starfield? How would you know?
- ℍ𝕂-𝟞𝟝@sopuli.xyzEnglish5 days
An engine is the collection of core runtime features on top of which gameplay features and assets are put on.
A 4K texture pack and a few particle effects aren’t an engine update, it used to be available through mods.
What an engine update would be for example is seamless interior cell loading, or seamless high density cell loading for example.
Or better texture streaming, so on. A better engine would mean same exact screenshots, but more FPS and less loading screens.
- Cethin@lemmy.zipEnglish5 days
You’re right on the first paragraph (though it sounds like it’s pulled from Wikipedia). The last one is a tiny subset of engine upgrades possible. Another is, for example, different rendering methods. FO4 added support for PBR textures, which doesn’t improve performance and only changes graphics, but it adds new capabilities. The same would be true if they add raytracing support now, or many other things. Another possibility is adding a similar technology to Nanite on UE. There are tons of graphics only improvements that could be made.
Anyway, there’s no way to know what they’re doing. Yeah, they’ve been disappointing, but you don’t know anything. You have no information on what’s being done, and you seem to not actually know what an engine upgrade could be.
- ℍ𝕂-𝟞𝟝@sopuli.xyzEnglish4 days
It wasn’t pulled from Wikipedia, I am an engineering manager and thus I spend a lot of time defining technical stuff for non tech people of varying aptitudes.
But I guess you’re right, NY train of thought was that people tend to equate game engine with look and feel, while most of it is not that.
- frongt@lemmy.zipEnglish6 days
And I’m sure it’ll be on the same old ancient engine with decades-old bugs and other jank, just with another layer of hacks.
- 6 days
Do you really think Unreal Engine has been completely remade every version? News flash: it hasn’t. No game engine has. They all get upgrades to meet new demands over time.
But you clearly haven’t played a Bethesda game since the original release of Skyrim, or you’d have seen it.
- Cethin@lemmy.zipEnglish5 days
Probably not really. Maybe some code, for some very basic systems that work perfectly fine, but likely not much. The same is true for UE, like the comment above says. There’s still some original UE code from the 90s in UE5 (and 6), and that’s totally ok. In fact, it’s smart. If it perfectly handles the job with no errors, changing it for the sake of change only creates opportunities to introduce new unknown bugs.
Forester@pawb.socialEnglish
4 daysNetImense is late 80s but I digress. It’s the reason we are still stuck with framerate tied physics. (Shared rendering and physics per tic.). About 80% of it has been replaced with newer and better systems not counting the plugins and bolt-ons. But the bottom of the stack is still there supporting the rest of it.
- Cethin@lemmy.zipEnglish4 days
It’s the reason we are still stuck with framerate tied physics.
No, it isn’t. There are plenty of engines that have had that issue and have fixed it over time. Bethesda could. The reason it still exists is because of either incompetence (which won’t be fixed by switching engines; if anything it’ll be worse for a while) or because it isn’t a priority.
Forester@pawb.socialEnglish
4 daysI think you do not understand. All of Bethesdas games are frame rate physics locked because of netinense code that has never been replaced. It could be replaced yes but it has not been overhauled as it is a core system that many other systems are bolted onto
Netimense > Gamebryo > Geck > Creation kit same DNA .
There’s a reason all the 3d files are .nif Netimense Format
- Cethin@lemmy.zipEnglish4 days
The point of this conversation is that they have upgraded the engine, as all engines are. It is not limited because it came from Netimerse. It’s limited because they haven’t fixed that issue. It can be fixed is the entire point of the discussion. They should not swap engines just because of the heritage, or all engines would have one version and then are abandoned.





