- Quetzalcutlass@lemmy.worldEnglish1 day
Unicode support in your coding language is great right up until someone accidentally inserts a lookalike character or closing quotation mark somewhere (phone keyboards and accessibility tools do this a lot). The code will look correct but fail to compile, and it can be a nightmare to debug if you don’t know to look for it.
- Ghoelian@piefed.socialEnglish12 hours
And any half decent ide will highlight these characters as well
FilthyHands@sh.itjust.worksEnglish
1 dayI would so play this. Most sim games don’t track quality of produced goods.
bigbangdangler@reddthat.comEnglish
1 daySame. I like my sims to be about half spreadsheet. There really aren’t many options for a trading sim with extreme detail.
- 1 day

Finally, the KKKaskians are repelled from the digital gamedev front!
- Midnitte@beehaw.orgEnglish1 day
Because pcgamer has discovered they can rewrite social media posts into articles that drive ad revenue.
- Quetzalcutlass@lemmy.worldEnglish1 day
Not necessarily. They might internally encode strings as Unicode, but that doesn’t mean they’ll have full support for multi-grapheme glyphs, right-to-left (or top-to-bottom) text order, combination characters, or a host of other features that aren’t needed when rendering English text.
It took a lot of work to make Godot compliant.
__反いじめ戦隊@ani.socialEnglish
1 dayo i c, ðy wr incompliant b4, & ð news was ðy finally achievd unicode orienta ʃ compliance. 🙇♀️ 4 explaiŋ.
A lot of code aint, even lemmy & pylova
I prefer vertical langs myself.
lmk if u need an index of the abbreviations used above
- Quetzalcutlass@lemmy.worldEnglish1 day
They’ve technically been compliant since Godot 4 came out in 2023, but they’ve continued to update their i8n and l10n (internationalization and localization) support with every subsequent release. And since the Godot editor runs on the Godot game engine, developers benefit from these changes too.
From what I hear they’re one of the nicer engines to work with when it comes to translations now - Godot has added lots of usability and testing tools, including in the UI design layer so developers can verify the localized versions are working and look right from the earliest stages of development.
I prefer vertical langs myself.
I wonder if users of vertical languages prefer portrait screen orientation to landscape?
__反いじめ戦隊@ani.socialEnglish
1 dayI wonder if users of vertical languages prefer portrait screen orientation to landscape?
Legit don’t matter.
But I hope u read ð rest of 🧵, ’cʌ exactly usŋ multiple langs ʃn’t break orientaʃs. Evn if must, it ʃ gracefully fallback t ð dominant skirpt, if not, v orientaʃ marks as u type. I’m still angry Unicode took out VTM.- Quetzalcutlass@lemmy.worldEnglish1 day
I read it! I know most of the characters you use, and the remainder were easy enough to figure out through context. :)
What was VTM? Search is not being helpful today.
__反いじめ戦隊@ani.socialEnglish
1 dayPrior to 2014, Unicode had a «Vertical Text Mark», ðt let ð text renderer know ↓ skript needs t b vert… Ðy removd completly, lettŋ us standardless. I preferrd keepŋ it, as ðy hypocritically allowd horizontal BiDi marks.
- Railcar8095@lemmy.worldEnglish1 day
The didn’t yet have the concept of 0, so it’s not historically accurate
- 1 day
we can include it, itncounts as zero loanwords in their number system
- glitchy_nobody@leminal.spaceEnglish1 day
This Godot thing–is it a game engine, a drug, or a religion?
- WhoIzDisIz@lemmy.todayEnglish1 day
For code obfuscation purposes, I presume?
EDIT: Sorry - guess I should have included the /s, but I thought the joke was obvious.
Axolotl@feddit.itEnglish
1 dayBS, you can just open the files on a editor that doesn’t support every unicode feature/disables unicode and it will look like (almost) normal text so the purpose is not obfuscation, which, Godot, an open source engine has no interest in doing that anyway
Axolotl@feddit.itEnglish
1 dayFair, it’s just that lately on lemmy- everywhere in general tbh, i see people saying stuff like that unironically








