Schedule 1, Peak, and REPO lead a big year for small games
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- 3 months
Like, I appreciate the effort that goes into big AAA releases. I really do. I get wrapped up in the stories a lot easier when the game is nice to look at and the voice actors are really good.
But if a game isn’t fun, it isn’t fun. A lot of indie games are fun first, and that makes all the difference in the world.
- brucethemoose@lemmy.worldEnglish3 months
“AA” games can look fantastic though, with incredible voice acting.
See: Expedition 33.
I think “too much budget” is a thing. There’s just a point where it hurts more than helps, and now AAAAs (as I dub them) are smacking into it.
- BrightCandle@lemmy.worldEnglish3 months
Indy and small budget games are where all the innovation in game mechanics is occuring. The AA/AAA industry has become a conveyor belt of ever more expensive graphics on the “omni game” mechanics.



